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- #include "../common/header.ds"
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- output "p:/base/ds/tsr1"
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- //////////////////////////////////////////////////////////////////////////
- // Enemy leans around corner near token booth coming from start
- //////////////////////////////////////////////////////////////////////////
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- //enemy that leans
- local entity cornerlean1
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- //to target player
- local entity sneak
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- //trigger relay for cnrleaner2 script
- local entity cornerln2
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- //enemy that leans
- cornerlean1 = find entity with targetname "cornerlean1"
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- //to target player
- sneak = find entity player
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- //trigger relay for cnrleaner2 script
- cornerln2 = find entity with targetname "cornerln2"
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- //spawns leaner
- use entity cornerlean1
- // this is him peeking around the corner firing
- animate entity cornerlean1 performing action STD_FCORNERPEAK_RT_P_A targeting entity sneak
- animate entity cornerlean1 performing action SCRIPT_RELEASE
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- //remove trigger relay for cnrleaner2 script
- remove entity cornerln2